Wednesday, 3 November 2010

Proposal Form

There has been an issue in gaining the picture of my proposal form. Even though I cannot show you a picture of it I can explain what was on it.

My character was to be called an 'Oopee' and it was going to be a round fluffy ball character which had an orange body and a yellow bow on the top of it's head.

The method I choose to make this character is 'Clay-mation'.

The idea for the storyline is that the Oopee will begin to bounce and then be caught by a human hand, then the hand will squeeze the Oopee and squirt out of the hand and fall to the ground and splat.


Why Things Changed

In the process of planning and creating my animation many ideas were discarded for multiple reasons.

The main thing I departed from was my original character.
The reason for this was that although my test animation was a success, when it came to using that character in my real animation I encountered difficulties. I didn't consider that what I wanted to do in my final animation was different to that in my test animation. Different shapes and movements tested my character until the point where it was no longer like it's original form. With me realising that it wasn't going well I began to lose my patience and quickly discarded it.

I then realised I had to come up with another idea, with a storyline that allowed the character to do everything needed. Previously when I did my test shoot after completing it, in my spare time I made another character because I thought it looked cool and I had time. Remembering this my cool looking character 'Ralph' came into use as I decided to use his super hero look to fit a super hero situation. I thought about it carefully this time and established that what I needed to do was going to work.

Even though I departed from my plans I found that my final animation far exceeded the original idea and that it was more beneficial for me to make a mistake and learn from it.

Production Schedule

Here is my production schedule.
What this did was allow me to structure my time so I completed certain tasks by a certain date. The benefit of this is that I am able complete my animation by a set dead line as each week I have certain tasks which are able to be completed.
Each week I set myself different tasks, some weeks have more than others. This is because I thought about how easy and time consuming each task was. After taking this into consideration I then structured my production schedule to reasonable weekly goals.